Oculus just released a new Quest firmware and the main changes are related to Chromecast support. Casting now supports all versions of Chromecast (so we didn’t really need to buy those Ultras!) and is promised to have better latency, stability, and picture quality! You can now also cast directly from the headset without using the phone app!
Here are the full release notes posted by Oculus on their forums:
Casting We’ve made the following updates and enhancements to casting features:
Quest now supports all generations of Chromecast as well as some Chromecast built-in devices (NVIDIA SHIELD TV, Google Home Hub, and some smart TVs).
You can now start a casting session in-VR, as an alternative to using the Oculus Mobile app. To do so, select Sharing > Cast and choose the device you want to cast to.
Chromecast latency, connection stability, and picture quality have all been improved.
Feedback, when a casting connection is established or broken, has been improved.
We’ve made some improvements to notification preferences from in-VR to clarify that the preference set in the headset are different from those set in the mobile application.
To access your notification settings in-VR, select Settings > Notifications and adjust the toggles to reflect your settings preferences for each notification type.
We’ve made improvements to the in-VR settings that allow you to better personalize your VR experience.
To access your settings in-VR, select Settings and adjust the toggles to reflect your preferences.
New Experiments This section includes new features we’re testing for future releases. You can opt-in to experimental features by selecting Settings > Experiments in-VR. Please note, the experiments section includes features that are still being developed, so you may encounter anything from minor-issues to app-crashes.