The trusty roguelike may well have found its virtual haven on the Quest, and newcomer Sweet Surrender is another entry taking aim at the top spot.
I think that a short game you'll play many times is better than a long one you'll play once, and Anshar 2: Hyperdrive falls very much into the former category.
Final Space VR: The Rescue sees the player enter the world of Final Space through a disappointingly simple plotline that runs adjacent to the main franchise.
After the Fall is a glorious tribute to arcade based mayhem that delivers some of the most frantic action that the Quest currently has to offer.
When it comes down to it, though, Resist is really all about the freedom to swing through an impressively proportioned open-world city while living out your most heartfelt Spiderman fantasies.
Lucky's Tale knows what it is, and it's happy to be just that, and it tries its hardest to make sure you have a smile on your face all the way through.
Sucker Punch VR's modern evolution of this idea begins by having you defend, and indeed attack, a 10 x 10 grid. Each square on the grid represents a 'lane'.
Upon entering the world of Blade & Sorcery: Nomad, it becomes quickly apparent what you're there for. Not because the tutorial focuses on the combat (mainly because there isn't one), but because there is borderline nothing else to do.
Unplugged is fun to play, and an oasis for Quest players tired of EDM-based rhythm games. It proves hand tracking is viable but is held back by some design choices and a juvenile presentation.
Every scene in Resident Evil 4 has been rethought by perceptive, talented people with enough respect and love for the original to make sure it comes to Quest in its best light.
In the simplest terms, Spacefolk City is a City builder designed from the ground up for VR. You will need to harvest resources, build structures and monitor your populations' happiness to progress.
Ionia splits its game time between exploration, puzzles, and the occasional theme-park ride style intermission.