A great sequel that feels more like an extended DLC, Moss: Book II has great graphics, great animations, and fantastic sound.
Fundamentally there's not a lot 'wrong' with RuinsMagus. It's not broken or offensively bad; it's just that the entire project is so terminally average.
It is hard to capture the frenetic energy of the combat in Wands Alliances by merely describing the sum of the game's parts.
Mothergunship: Forge has a really great gun crafting mechanic. Sadly, instead of working that incredibly cool idea into a game where it can shine, the developers buried it inside a rehashed corpse of Space Pirate Trainer.
With great core mechanics, a fun concept, and a great art style, The Last Clockwinder is weakest at scope and exposition; it's a good game and a fun puzzler if not the must-have title I'd hoped it would be.
Little Cities is a delightful city builder that does everything well. It has crisp graphics, an interface tailored for VR, and finds a comfortable home on Quest.
Cities VR is its own worst enemy. It's technically challenged, has a confusing tutorial and a cumbersome control scheme, and simply doesn't feel at home in VR.
The graphics in Iron Guard are crisp and clear; most enemy units are easily distinguishable, the environments are varied and colourful, and atmospheric effects lend a visual flair to the action.
Area Man Lives offers an interesting concept, great voice actors, and a touching story but suffers significantly from some issues that could easily be remedied with updates.
Rogue Ascent is a scruffy little underdog of a thing. It has a central concept that many will write off before they ever play it.
Despite getting the game a few days before it was released, Tentacular took a lot longer to complete than I had expected.
In Cosmonious High, the player, usually referred to by some variation of 'New kid', is the first enrollee from the 'Prismi' species at the eponymous intergalactic institution.