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Ice Cream
Pixel Ripped 1995 | Review 61
There are two worlds in Pixel Ripped 1995. One is the 'real' world of 1995, represented in cute 3D animated fashion, like an early Pixar production, and the other is the world of the game inside the game, Pixel Ripped.
Ironlights | Review 63
Ironlights brings many innovations to melee combats in virtual reality, but how well they work out is questionable. The ideas are bold, and there are several of them.
Guns'n'Stories: Bulletproof VR | Review 65
Guns'n'Stories is mostly played from a fixed position and feels more like being designed for 3DOF use on devices like the Oculus Go. It's basically a wave shooter on rails without the rails, because you are tied down to one location per map.
OhShape | Review 71
With OhShape you make shapes to fit through holes in virtual walls, pluck coins out of mid-air, and punch through barriers while ducking and strafing to avoid obstacles!
Affected: The Manor | Review 73
Despite behaving more like an Oculus Go game, with its limited gameplay making it, essentially, an interactive 360-degree video, walking through the hauntingly hollow hallways of Affected: The Manor has you constantly on edge and ready to take flight if any of those statues so much as blink.
Ghost Giant | Review 75
In Ghost Giant, possibly more than any other game on the Quest to date save Shadow Point, the inquisitive revelation of the narrative is the whole experience.
Audica | Review 77
Rather than trying to put you in the shoes of a guitar god, Audica goes for the kind of healthy abstraction first deployed in Amplitude.
Fail Factory | Review 81
What's most surprising about Fail Factory, apart from the general air of quality that the game exudes, is the way the difficulty fairly but comprehensively increases as you progress.