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Walkabout Mini Golf | Review 59

Walkabout Mini Golf | Review

VR Mini-Golf For Up To Six Players

Walkabout Mini Golf | Review 61
Release Date
September 24, 2020
Mighty Coconut
Casual, Sport
Standing, Roomscale, Sitting
Sports / MP / YMMV
Our Score
Get it on the Oculus Store

Now, more than ever is the time for games more grounded in reality to come to VR, and Walkabout Mini Golf drops you into a setting that is incredibly immersive and believable, despite the low-poly aesthetic. Feeling like you could find this course somewhere in the real world only makes experiencing it from the comfort and safety of your own home so much better. If you’ve enjoyed mini-golf before, you’ll enjoy it now too.


Being able to play solo, challenge other online users, or invite up to five friends to play against, ensures Walkabout Mini Golf caters to all preferences. In this regard, it is notably different from other golf titles already available on the Quest – Pro Putt allows up to two playersCloudlands 2 allows up to four. Additionally, the translation of virtual golf clubs to the touch controllers works really well and easily accommodates all players, with left-handed or right-handed options, as well as the shaft length adjusting to your hand’s proximity to the virtual ground. 

Throughout the game, any relevant information is displayed on your hand, and both menus and golf club handling can all be done using the one controller. 

walkabout mini golf

Unlike real-world golf, teleportation is the only method of movement. The game can automatically reposition you to specific locations depending on the placement of the ball and whose turn it is. However, as with regular golf, playing seated isn’t easy due to the ball being directly at your feet upon teleporting for your turn. Players who prefer playing while seated will need to manually position themselves for every stroke and may struggle more when aiming their shots.


Carefully aiming each stroke is crucial in mini-golf, and especially on these courses. As well as four intricately constructed 18-hole courses, each course has a challenging night mode. These nighttime variants provide even more complex and unforgiving layouts. Developer Mighty Coconut makes the most of realistic physics to challenge players, but you will also be able to utilise those physics to find shortcuts through some designs if you have the skill.

walkabout mini golf

As you progress through the unlockable courses, you will be able to collect an assortment of “lost balls” to add to your own usable collection. Your chosen balls will be visible in-game when playing against others online, allowing for some individuality.


The best aspect of this Walkabout Mini Golf is that it really makes you believe that the courses you’re playing in could be digital recreations of real top-notch mini-golf courses. Their angular and cartoony style may not immerse you as much as other games like Real VR Fishing, but it keeps your attention on what’s important while maintaining a feeling of realism through quality lighting and well-layered sound design. Each course has its own theme and accompanying lighting, including lanterns, tiki torches and even varied sunlight depending on the weather or time of day. Appropriate use of shadows and reflections adds depth to the settings, making them more convincing despite their minimalistic appearance.

walkabout mini golf

Moreover, depending on the location of the course, environmental sound effects add yet another layer of immersion. This is done through elements such as crashing waves, water droplets, the crackle of fires and even sounds from cicadas, birds, and other animals. The ambience is just one aspect of the sound design though, with the interactions between your golf ball, golf club and various obstacles all registering like they would in real life.


Sadly, one aspect that doesn’t translate well to VR is the front-heavy nature of the headset. With the vast majority of the gameplay spent leaning forward and looking down, the added weight of the Quest strains your neck muscles faster than it would in real life, or even in other games. If you’re a long-time golfer, this probably won’t affect you as much. Still, speaking as a novice, it was noticeable after every long session. Walkabout Mini Golf also does little to describe the terms or rules of mini-golf, so I found myself looking up some words, despite the straightforward nature of the gameplay. 

walkabout mini golf

Similarly, there is no designated tutorial, but the game does provide helpful notes on the controls and gameplay when going through the single-player mode. In regards to these popup notes and hints, the developer thought it best to keep all notifications centred in your field of view, most likely for the sake of clarity. Thankfully, once you’ve understood the basics, you can turn these popups off with a toggle on the scorecard. Although, there are still some popups that can’t be removed, and can get quite frustrating when the text box is blocking your shot. 

walkabout mini golf

Furthermore, the scorecard that tracks your strokes doesn’t actively update the tally while opened and can’t be manually refreshed once the round ends. Unfortunately, no record of your scores in previous games is kept. This means that there is no way to check who won which game or to see if you’ve improved compared to previous attempts.


Ultimately, Walkabout Mini Golf is a well-designed take on a simple and classic pastime that is well suited to VR. I can easily see players sinking hours and hours into this game, trying to master every level while hanging out with friends. Get together for a game with a few friends and there’s a lot of potential for a great social atmosphere and an even greater experience. 

Walkabout Mini Golf | Review 62
Walkabout Mini Golf
TLDR : Summary
Walkabout Mini Golf is an engaging game, despite its minimalistic and low-poly textures. It captures all the elements that make mini-golf great and builds on it in a VR format, with four unique 18-hole courses playable across two difficulties.
User Rating0 Votes
Diverse ambience and sounds
Satisfying gameplay
6 player multiplayer
Simplistic graphics
No additional tasks/challenges utilising the VR medium
Get it on the Oculus Store
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Vic Shar

It deserves a better score. I understand if it was a PC non VR game would be 7.5. But for the current selection of VR games, this is a 8 minimum. Its quite fun to play in VR multiplayer. Not so much in single player.


Well, if you’re only disagreeing about a half point, then I don’t think that’s much of a difference. In any case, we really do score games out of 10, not like many sites that pretend to do so but only ever score games from 7-10 🙂 As you yourself say, the game is at its strongest when in multiplayer.

Vic Shar

Anything below 8 is tradionally no worth to play. Not because they are bad games, but because there are tons of 8 and above games, Also typically means the game has flaws enough to be only midly enjoyable or only for hardcore fans of the genre.
From that point of view, In the context of the quality and availabiliy to VR games this is certainly a 8 or above.
Yes, this game is really only designed for multiplayer, but I don’t see it too much as a problem. It lacks of incentives for single player except training.
As multiplayer it’s quite fun.


Again, what you’re saying is true for sites that pretend to score out of 10 but only really score between 7-10. For us, as indicated by the green on anything that scores above a 7 – anything above 7 is a decent game. Our yellow starts at 6.5, and our red starts at 5 and below. People are so used to reviewers pumping games that now anything less than an 8 is, as you say, considered not worth playing. That’s not how we rate games.

Vic Shar

Regardless of your custom standards the people in general has a fixed idea about what score mean based in the general standards. For example if you review a game that has few other reviews and you scored is used by Metacritic etc it will drop the overal score to the point of making it unatractive to buyers. And yes, yellow starts in anything below 8 for most of review settings. I think anyway make sense. 5 is Ok but uninteresing. 6 is barely interesting etc. Then what happen is people only want to play games than excel, meaning they are very good. Anthing 8 and above is considered very good and there is little reason to play good having very good games. I would consider this game below 8 in any other platform other than VR because the lack of competition. In any case I understand you prefer to stick… Read more »


The problem with the general trend is that it almost makes scoring meaningless. If all good games are 8 or above, it makes it very difficult to make distinctions in that zone.

In any case, thanks for understanding, and I’d be curious to know how you feel about our scoring of other games 🙂


BS review from a dummy reviewer. This an easy 9 out of 10 game. It’s currently the fourth highest rated game in the Oculus store with a score of 4.8 out of 5. It’s the best VR game I’ve ever played.

Playing it makes you feel like you’re on holiday. Go to the Oculus store and read those reviews instead. You will get more sense from the reviewers there.


BS comment, which you also felt the need to edit, I see 🙂 We’re glad it’s the best VR game you’ve ever played, but that indicates we’ve played a lot more than you have and expect more from the games we play. A 7.5 is a pretty good score as far as we’re concerned. We properly rate games out of 10, not pretend to so (like many other sites or reviewers do) and then give everything a minimum of 7. We don’t particularly care about the reviews in the Oculus store, and the one thing we’ve always promised our readers is that we don’t pump games.


Wow. I edited my comment. We can’t all be perfect like you.



John Cruddas

I have to agree with the other commenters (although more politely). You have criminally underrated this game! Walkabout is one of the finest experiences on Quest. The game runs super well, and just ‘feels’ right as you play. It’s so beautifully intuitive that its usually the first game I show anyone in VR. The graphics are spot on for what the game is trying to do, and the locations are a pleasure to just be in. The multiplayer is a fantastic way to unwind and an awesome social experience in its own right. It’s great to have a chat while moving through the courses together, a pleasant change to other games where you are frantically blasting your opponents. I agree with just about every review on your site (and now excited to pick up Myst on your recommendation too!), but I really think you should re-visit this one. The dev… Read more »


Thank you for commenting, and, as you say, for disagreeing politely 🙂 I myself (I’m the editor) greatly enjoy Walkabout Mini Golf, and I agree with you that I think it’s a fantastic game. I play it with my son when I’m away from him, and it’s a wonderful experience. However, I’d like to make a couple of points. First of all, if you’ve seen our reviews you know that a 7.5 isn’t a bad score for us, not at all. It just means that we think the game could’ve offered more. Although the core of the game is great, and, in my mind at least, superior to Pro Putt and Cloudlands, we can’t ignore that both other games offer some extras that Walkabout doesn’t, and that, overall, somewhat evens the playing field. Pro Putt has its share of mini-games, and Cloudlands 2 offers its level creator and user-created levels… Read more »

Thomas Graf

I would love to see an updated review for this game. The number of free courses has doubled since this review, they are adding very affordable DLC courses, free movement has been added, flying mode, etc. I do think it deserves a higher score!