The AMVR Beat Saber Handles are designed to give you a better grip for when you're playing Beat Saber, but are they worth buying? Can you keep them on?
The Quest's controllers are great but also a bit too small and slippery, and sometimes the battery covers slip off! AMVR think they have a solution.
The Joyhub Carrying Case for Oculus Quest is a no-frills hard case, with just enough room for your headset, controllers, and cables or batteries.
The Mamut Touch Grips may appear expensive for what they do, but their comfort and ease overshadow its reasonably minimal cost.
With it's all-in-one design, decent power, and instant usability, can this VR system entice the mainstream?
It was fairly evident that the Oculus Quest 2 would be a no-brainer first-day purchase for me. However, I was aware of some of the negatives pointed out by some of the lucky enough people to get early access to the new headset.
I'm not here to gush over the improved frame-rates or how the graphics look cleaner. I am here to tell you what I discovered and how I felt within the first 24 hours of having an Oculus Quest 2.
The Oculus Quest In-Ear Headphones are a quality upgrade to your Quest. If you are frustrated with trying to make other headphones work, want better sound quality, better mic quality, or want a more immersive experience, these are a smart buy.