The Oculus Quest In-Ear Headphones are a quality upgrade to your Quest. If you are frustrated with trying to make other headphones work, want better sound quality, better mic quality, or want a more immersive experience, these are a smart buy.
The Mamut Touch Grips may appear expensive for what they do, but their comfort and ease overshadow its reasonably minimal cost.
The Joyhub Carrying Case for Oculus Quest is a no-frills hard case, with just enough room for your headset, controllers, and cables or batteries.
It was fairly evident that the Oculus Quest 2 would be a no-brainer first-day purchase for me. However, I was aware of some of the negatives pointed out by some of the lucky enough people to get early access to the new headset.
The Bobo VR M2 Plus strap is a great accessory for the Quest 2. It’s far superior to Meta’s own Elite Strap. It’s well-built, well-designed, and the hot-swappable batteries allow for almost infinite VR playtime.
I'm not here to gush over the improved framerates or how the graphics look cleaner. I am here to tell you what I discovered and how I felt within the first 24 hours of having a Meta Quest 2.
The Quest's controllers are great but also a bit too small and slippery, and sometimes the battery covers slip off! AMVR think they have a solution.
The GeekVR Q2 Pro strap has a good quality adjustment knob at the back to allow players to get the right fit, and I had no problems finding a position in the headset that gave me a good visual sweet spot and a comfortable wearing experience.
The AMVR Beat Saber Handles are designed to give you a better grip for when you're playing Beat Saber, but are they worth buying? Can you keep them on?
With it's all-in-one design, decent power, and instant usability, can this VR system entice the mainstream?