If you don’t mind that this console and mobile port lacks physical immersion, Republique VR is well worth the price. It's just not really a VR game.
Red Matter creates a large, detailed Saturn moon base packed with immersive puzzles and jaw-dropping graphical flourishes.
Death Horizon: Reloaded has a handful of well-constructed scenes, and the platforming holds real promise.
I haven’t felt this immersed in a horror experience since I first saw The Shining as a kid and rushed to turn on the lights.
In Doctor Who: Edge of Time for Oculus Quest, you'll find a definite desire to provide some fitting, well-rounded fan service.
Despite behaving more like an Oculus Go game, with its limited gameplay making it, essentially, an interactive 360-degree video, walking through the hauntingly hollow hallways of Affected: The Manor has you constantly on edge and ready to take flight if any of those statues so much as blink.
From the off, it's clear that Lies Beneath has a very polished presentation. Conveyed in a distinctive cel-shaded, comic-strip fashion, it uses the tropes and framing of a graphic novel to tell its narrative and justify its graphical style.
Layers of Fear VR is a mediocre port on Quest. It does provide a few scary moments, a clever premise, and good sound design, however, at least on the Oculus Quest, Layers of Fear VR is also low-resolution and uncomfortable to play.
In Death: Unchained is the Quest iteration of one of PCVR's best-kept secrets. It's a spooky archery game that's been given a lick of paint and additional content and has shaken off its earthly cables.
Crashland takes the wave shooter's timeless VR trope and fills it with so much style and substance that it feels almost ready to burst.
Wraith: The Oblivion - Afterlife doesn't let you skip dialogue, regardless of how many times you've repeated a section, or even if there is already dialogue being played.