Arizona Sunshine is a game about shooting zombies. Not too ambitious as pitches go, perhaps, but the proof is in the pudding. We review it on Quest!
Rather than trying to put you in the shoes of a guitar god, Audica goes for the kind of healthy abstraction first deployed in Amplitude.
Like Ironlights, Blaston has found that slowing down the action is the key to unlocking accessible, tactical gameplay.
It might have its feet in the real world, with grimy war-torn present-day environments and realistic weapons, but Contractors VR deliberately aims for a more immediate, Call of Duty-esque style of play.
Crashland takes the wave shooter's timeless VR trope and fills it with so much style and substance that it feels almost ready to burst.
Crisis VRigade 2 essentially delivers the experience of being sucked into a 90's action movie based on the premise of being sucked into a 90's arcade game.
Death Horizon: Reloaded has a handful of well-constructed scenes, and the platforming holds real promise.
The Quest version of End Space offers the best visuals over previous mobile releases is coming to the Oculus Store on August 29th, at $14.99.
If Espire 1 is in this state and deemed fit for full-price release, I can't even imagine what it must have been like when they decided to delay it.
Gun Club VR does a solid job with most of the VR shooting mechanics.
Guns'n'Stories is mostly played from a fixed position and feels more like being designed for 3DOF use on devices like the Oculus Go. It's basically a wave shooter on rails without the rails, because you are tied down to one location per map.
Holopoint is a real workout of a game. You need to be very active and have a large play space to even have a hope of getting past the first few waves.