If Espire 1 is in this state and deemed fit for full-price release, I can't even imagine what it must have been like when they decided to delay it.
Mothergunship: Forge has a really great gun crafting mechanic. Sadly, instead of working that incredibly cool idea into a game where it can shine, the developers buried it inside a rehashed corpse of Space Pirate Trainer.
Like Ironlights, Blaston has found that slowing down the action is the key to unlocking accessible, tactical gameplay.
Death Horizon: Reloaded has a handful of well-constructed scenes, and the platforming holds real promise.
Whilst Shooty Skies Overdrive presents a fun use of VR in a shooter, it doesn't use audio in the way it should, and as such it's a missed opportunity.
There is a distinct and rewarding whiff of quality to Sniper Elite VR from the moment it loads. Good, crisp, and well-designed menus make it quite clear that the developers have taken things seriously.
Gun Club VR does a solid job with most of the VR shooting mechanics.
Zombieland: Headshot Fever's gameplay is reminiscent of light-gun classics, but with a greater degree of depth once you start chaining combos.
Shooty Fruity puts you in the position of a new employee at Megamart, you're given a series of retail-related tasks and, of course, an industry-standard arsenal of weaponry and power-ups.
It might have its feet in the real world, with grimy war-torn present-day environments and realistic weapons, but Contractors VR deliberately aims for a more immediate, Call of Duty-esque style of play.
In Death: Unchained is the Quest iteration of one of PCVR's best-kept secrets. It's a spooky archery game that's been given a lick of paint and additional content and has shaken off its earthly cables.
Pistol Whip wants you to feel like you're starring in a cool, stylish action film. Does it succeed? Read Doc Neale's review to find out!