Priced at just $9.99, Silhouette will keep you busy for 3–4 hours, more or less, even if some of that time is wasted on occasional hand-tracking issues.
Colossal Cave is a colossal bore. It's a point-and-click port of a text-based game that refuses to acknowledge the medium to which it's been ported.
Linelight is a deceptively simple puzzler that comes in a tiny package at only 250 megabytes. It features around 200 mini-puzzles spread across six levels and, as it says on the figurative 'tin', movement is your only interaction.
Kartoffl offers 60 levels, with secondary objectives of collecting three stars and guiding every potato to safety in each.
With great core mechanics, a fun concept, and a great art style, The Last Clockwinder is weakest at scope and exposition; it's a good game and a fun puzzler if not the must-have title I'd hoped it would be.
Despite getting the game a few days before it was released, Tentacular took a lot longer to complete than I had expected.
The Tale of Onogoro is far from the first game to suffer from a disparity between gameplay and story. In fact, it's a constant challenge in the medium that only the very best games even come close to getting right.
In addition to the primary single-player campaign is the original core gameplay of Vox Machinae. By that, I am referring to the incredibly well thought out and delivered multiplayer mode, which is, without a doubt, the real star of the show.
Final Space VR: The Rescue sees the player enter the world of Final Space through a disappointingly simple plotline that runs adjacent to the main franchise.
Lucky's Tale knows what it is, and it's happy to be just that, and it tries its hardest to make sure you have a smile on your face all the way through.
In the simplest terms, Spacefolk City is a City builder designed from the ground up for VR. You will need to harvest resources, build structures and monitor your populations' happiness to progress.
The difficulty curve is masterful. Skybinder handles the progress from the initial puzzles, made of less than a dozen dots, to those, later on, that use more than a hundred without a hitch.